With the Padjal weapon equipped, the player can request to have the weapon upgraded into a stronger Kinna weapon, replacing the Padjal weapon though, and as with obtaining the Padjal weapon, this process deducts 60 points from the Aetherpool.įollowing the 4.3 update, Aetherpool weapons now require 3 Aetherpool grips to trade in. This process however will reduce the Aetherpool gear's strength in the Palace by 30 points. 60 Padjal weapon for their current class. In the event the strength of the players' aetherpool gear exceeds the maximum allowed by their current level, its attributes will be synced.īy speaking to E-Una-Kotor, the player can request to keep their Aetherpool gear and use it outside of the Palace, thereby obtaining a Lv. Upon reaching 60+, the gear will transform and glow red like a tempered weapon. Aetherpool gear can be enhanced to a maximum strength of +99. When enhancing gear, there is a chance of failure that varies depending on the current level of the players' gear and the floor where the silver coffer is found. These coffers appear randomly on each floor and after defeating certain enemies. Aetherpool gear is not subject to durability loss, nor can it gain spiritbond when inside the Palace of the Dead.Īetherpool gear can be enhanced by accessing silver coffers and will either power up the the arm (weapon) or armor (shields for Gladiators/Paladins). Aetherpool armor will take the appearance of the players' current gear upon entering the instance. As such, normal gear will have no effect inside the deep dungeon. In addition to gaining levels, players must enhance these items as they progress through the dungeon. Players will be restricted to the use of an aetherpool arm and aetherpool armor when inside the Palace of the Dead. Players will even have the opportunity to gain actions and statuses above their current level regardless of whether or not they have completed the necessary class or job quests. However, players must first reach the required level in the dungeon to have access to them. There are no adjustments to or restrictions on any actions, additional actions, or statuses. Rested experience and experience bonuses from food will also be ignored. The levels gained in progression of the dungeon, however, will not be the same as what players will receive upon clearing.Īll enemies encountered will give a fixed amount of EXP regardless of the number of members in the party or the difference in level between the player and the enemy. By defeating monsters that appear in the dungeon, players will be able to gain EXP and level their characters up to 60. Players will start at level 1 regardless of their current class or job level. The Palace of the Dead employs a set of rules unique to the deep dungeon. Unlike typical dungeon content, parties aren't restricted to set roles. By speaking to the Wood Wailer Attendant in Quarrymill, players can register to enter either as a pre-made group, or solo to let Duty Finder match them with three others. Players may access the Deep Dungeon after completing the quest "The House That Death Built" in New Gridania (requires at least level 17 and completion of "Into a Copper Hell" Main Scenario quest). Main article: Deep Dungeon (Final Fantasy XIV) § Gameplay
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